For the book I need a short, basic description of graphic/video capabilities of every retro system out there. This might sound easy given the wealth of information available online, but as I have just learned is actually an extremely time-consuming minefield, especially given that I'm not technically-minded at all. For that reason I thought I might try and ask for help of the resident experts for whom processing such hardware-related data is second nature.
Since I have some doubts whether this book will top the Amazon bestseller lists (ie will at best sell a handful of copies), I can't offer any financial retribution to the participants. I can only promise my undying gratitude, acknowledgement in the credits, and free copy to those with substantial contributions
![Wink ;)](./images/smilies/icon_e_wink.gif)
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Here's the initial batch:
Atari 8-bit:
DISPLAY: 15kHz, 240p, RF, Composite, S-Video (later models), PAL / NTSC
GRAPHICS: popular modes
-320x192 & 2 colours
-160x192 & 4 colours
PLATFORM: AMSTRAD CPC
DISPLAY: 15kHz, 240p, RGB, RF, dedicated monitors, mostly PAL
GRAPHICS: popular modes
-160×200 & 16 colours,
-320×200 & 4 colours
PLATFORM: Apple II
DISPLAY:15kHz, 240p, Composite, RGB (some models)
GRAPHICS: popular modes
-280x192 & 6 colours (effective 140x192 & 4 colours)
-280x192 & 16 colours
By "popular modes" I mean those which were used in most of the games (not some rare outliers) and perhaps some for productivity, if they were really utilized often.PLATFORM: ATARI ST
DISPLAY: 15kHz, 240p, RF / Composite /RGB (depending on model), dedicated monitors, mostly PAL
GRAPHICS: popular modes
-320×200 & 16 colours
So, if you spot any mistakes in the above, or feel something really needs to be added please post away! Big thanks in advance...