REVIEWS COURTESY OF ZXSR

Voltmace Delta 3S
Voltmace Ltd
1984
Sinclair User Issue 31, Oct 1984   page(s) 24

INDEPENDENT JOYSTICK

Voltmace has launched its new joystick - the Delta 3S. Unlike most joysticks it features two independent fire buttons, one of which can be used by either left- or right- handed players, and rotary switches are used on the stick. Those switches give it a very light action and the stick can be comfortably held in the hand.

Together with the joystick Voltmace is marketing two interfaces. One, made by Rainbow Electronics, is hardware-programmable and the other, from Cambridge Computing, requires software. The Rainbow interface also incorporates a beep amplifier. The stick has a standard nine pin Atari-style plug and so will work on any interface.

Priced at £10.00 the joystick is good value and its solid construction should ensure it outlives most competitors. The Cambridge Computing interface costs £22.95 - £29.95 with joystick - and the Rainbow interface is £29.00 - £37.00 with joystick. All prices include VAT and p&p. They are available by mail order from Voltmace Ltd, Park Drive, Baldock, Herts SG7 6ES.


Transcript by Chris Bourne

Your Sinclair Issue 35, Nov 1988   page(s) 41,42,43,44

THE JOY OF STICKS

We've waggled our way through the joystick jungle to bring you the latest on the firepower of ten top joysticks.

If you're a real games addict you'll know how important a good joystick is. Games have moved on a bit since Pacman and Space Invaders where all you had to do was move left and right and blast the fire button every now and again. Then you could use the same joystick for all the seven games on the market.

Nowadays, however, computer games are much more demanding and varied - shoot 'em ups, beat 'em ups, fly 'em ups, waggle 'em ups, steer 'em ups and even fry 'em ups - they all need differing degrees of precision, manoeuvrability and strength. Which is why you need a damn good joystick for the job - and there are plenty to choose from. So there's no excuse for a bad game player to blame his tools!

But which joystick is best for the games you play? Which joystick do you choose? There are thousands. And you've only got twenty quid.

Well, it just so happens that we've got a run-down on 10 of the most popular sticks on the market - read on to find out which one covers your every need.

THE GAMES

A joystick's performance varies considerably from game to game. The precise movements needed in a martial arts game become redundant in an out and out waggle 'em up. And then, the strength and slackness of one stick might not help in a steering game where full control and manoeuvrability is necessary. So, in order to test the joysticks fully, we chose three different titles to strain those sticks to the limit. Target Renegade tests for precision, Daley Thompson's Olympic Challenge for strength and Skate Crazy for manoeuvrability. And to make the contest even harder we asked three hot gamesplayers to give us their opinions on which sticks they preferred.

TARGET RENEGADE

A beefy beat 'em up. All that punching and kicking and butting requires a stick with easy access to diagonals and fire buttons, plus the ability to move slightly and quickly in any direction.

SKATE CRAZY

A loose and bouncy roller skate game, needing a combination of ease-of-movement and well positioned fire buttons for that sudden leap. A stick for this game will also need a strong shaft to resist those frantic circular steering motions.

DALEY THOMPSON'S OLYMPIC CHALLENGE

The meanest, the baddest and the toughest waggle 'em up in existence. The constant waggling environment requires a stick with excellent strength and good speed, coupled with a sturdy desk hold and well contoured grip.

THE JURY

Yes, solemn of face, tough of opinion, stingy of money, and ravenous of hunger, here are the three jury members, unswayable by money (or cheeseburger), ready to deliver their verdicts on the guilty sharp sticks.

STEVEN BREWER

Age: 16
Sex: Male
Dist Features: Inane grin
Computers: Speccy, QL
Fave Rave: Gauntlet
Hobbies: Grinning inanely, being enthusiastic about nothing
Fave Music: U2

MILES TUDOR

Age: 16
Sex: Twice a... (Snip. Ed)
Dist Features: Bloodshot, knackered eyes
Computers: I ain't got one, but if anybody's offerin'?
Fave Rave: Target Renegade
Hobbies: Sheep-spotting, train-spotting, spot-picking
Fave Music: Prince

HOWARD KING

Age: 16
Sex: Male
Dist Features: 'boyish good looks' Spluuter!
Computers: Speccy 48K
Fave Rave: Robin O' the Wood
Hobbies: Boasting about his handicap (gold), kicking the dog 'bout a bit'
Fave Music: Queen

SPECTRAVIDEO QUICKSHOT 2

The Quickshot 2 is the father of most joysticks today, but its age does not show in its design. It has a square base, and a wide, sharply contoured handle as well as three fire buttons and an auto fire switch. It's four suckers stick relentlessly to any surface. The shaft is long and loose, which provides a fairly slowish response. The diagonals are difficult to locate in a hurry and it can't handle double movements (such as flying kicks) too well. It excels waggle-wise and the auto-fire switch is easily flicked on by the wrist. But despite all these faults, it works remarkably well in all games.

Steve: 'Its slackness click irritated the hell out of my moody sister.'

Miles: 'One old timer that's still up there with the new ones.'

Howard: 'Ooh I'm a sucker for the suckers!'

A little slow, a little temperamental, a little noisy - but what do you expect from a four year old joystick? Recommended.

SUNCOM TAC 5

Now here's a very striking joystick - its beige and grey colouring is very chic, good-looking and elegant. The bulky square base sits on four studs and its size makes it unmoveably solid on a desk top even during savage waggling. There are three fire buttons. The stick moves with a very distinctive microswitch click that would annoy your parents and dogs.

Movement is pretty good. The diagonals are excellent and there when you want them, although the stick does twist disconcertingly when you move it. It shines in all four departments but the granulated grip is a little too soft.

Steve: 'I felt in full control when using this one. Great stuff.'

Miles: 'Though it looks very "Habitat" I didn't find it very responsive.'

Howard: 'I sweated so much the red directional marks rubbed off and I thought id cut myself!'

Extremely attractive number with solid build, good diagonals and response. Annoying microswitch click, impotent fire button positioning and rub-off-when-wet paint let it down a little. Recommended.

CHEETAH 125+3

The design of this joystick is very authentic, attractive and similar to the Quickshot 2. The base is robust and granulated for extra grip. It has four fire buttons. The stick, however, looks very plasticy and the seams were bluntly evident.

The wide grip and tight throw allow magnificent handling although its size tends to make delicate or slight movements tricky. It responds quickly and smoothly especially in abrupt direction changes, despite the loud groans the stick emits under stress. Precision is perfect but in waggle-'em-ups, the stiffness of the stick prevents a good fast momentum. And it is simply perfect for games requiring manoeuvrability.

Steve: 'The Cheetah 125+3 is the one for me - it's a beauty to handle!'

Miles: 'I found this stick particularly useful in Skate Crazy which requires a lot of direction changes.'

Howard: 'If only it would waggle better!'

Outstanding all round joystick, authentically designed, furiously responsive, unbeatable steering but disappointing waggle-ratio. Recommended.

POWERPLAY CRUISER

The Cruiser is an instantly appealing and very attractive joystick, with its blue curved base, two-deep set white base buttons, and red standard stick. It rests solidly on four suckers on any desk top, but the curved design also suits the hand.

The feature that really makes this joystick is the variable tension feature that allows you to select one of three degrees of tightness. The fire buttons are very well placed and click responsively. Diagonals are easy to find and direction changes are good.

Adjusting the tension to number two helped in games requiring manoeuvrability, and as for waggling, number three seemed the best. The tightest tension (number one) worked best with Renegade. One of the less muscle-bound reviewers observed that the way you changed the tension (lifting then turning the stick) was quite difficult and a weak and feeble gamesplayer may find it a touch difficult.

Steve: 'I'm a wimp so I found changing the tension awkward - I was so tired I couldn't play the game.'

Miles: 'Not a bad little number for the all round gamesplayer. Worth, the money!'

Howard: 'This is my top stick. It caters for everything and looks neat too!'

Noisy but powerful joystick with unique variable tension option and multi-coloured "spaceship" look. Recommended.

RAM DELTA

The RAM Delia's design is very distinctive, futuristic and angular. The base is shaped like the front of a car while the shaft looks like a gear-stick. It's supported on three suckers placed at each corner, but holds just as well in the palm of your hand. Unfortunately it's shortness restricts precision, especially during hectic Renegade combat.

Response is very polished and light, and the microswitches make the direction changes quick and substantial. While waggling, the small throw (the distance the stick moves in any direction) of the stick creates a good rhythm, but excess exertion leads to a sweaty slippery grip. All directional movements are springy, and the clicks of the switches are quiet and unobtrusive, yet loud enough to indicate when you had forced the joystick far enough.

Steve: 'I liked the design but found handling a little awkward.'

Miles: 'This one is definitely my favourite - I've never gripped such a nice stick!'

Howard: 'Control is superb - and I loved those suckers!'

Superb sculptured joystick, dedicated to those who like looks, body and character in their sticks. Recommended.

EUROMAX PRO-ACE

The Pro-Ace is a sturdy-based joystick with a long slender shaft and two fire buttons. The shaft is good and stiff but feels rather flimsy - as if it might break off at any moment. The lack of suckers and a firm base make it rock drunkenly on the desk during any frantic action.

The fire buttons, however, are well placed and responsive. The throw is microscopic and renders waggling virtually useless. Described as emphatically pedestrian (What?? Ed) the Pro-ace steers quite well considering the limited throw, but the diagonals have to be forced and the shaft is too long for the field of Renegade movement.

Steve: 'Not bad, not bad! I've used a better tool though!'

Miles: 'Nice looking stick this - and it handles well too!'

Howard: 'Cor this is rather good. I quite like it.'

A stiff and flimsy affair, which rocks on the table and reacts very slowly. Steers well though.

SUNCOM TAC 2

This small, square based joystick is the most solid on a desk top, and is compact, durable and quite rugged. It has two buttons The stick only moves slightly in each direction but triggers first-rate responses. However this light operation is let down by the overly (or underly) short shaft.

The sensitivity is excellent and made both steering and diagonals a piece of cake. After a bout of waggling though, the handle became quite wet and one of the more sensitive reviewers suffered from a sore thumb after a heavy game of Renegade.

Steve: 'This one was in a class of its own in playing Skate Crazy.'

Miles: 'Not as good as the Suncom Tac 2 I'm afraid.'

Howard: 'Tac is an apt name 'cos it's one of the tackiest objects I've seen.'

Sturdy solid joystick, attractively metal-plated, is not so hot precision-wise but practically boiling in the steering field.

KONIX SPEEDKING

This unusually shaped joystick looks a little like a lost jigsaw piece and half a pelvis. It's very well designed for a hand held grip but so does not sit easily on the desk. The stick is a short red affair in arcade-machine stumpy style and is microswitched.

It slides quickly into diagonal position and the small throw allows very fast direction change. But the same smallness restricts steering and makes the joystick feel disconnected in games like Skate Crazy where it only gives a fair degree of control. The smoothness of response is great for Renegade, and perfect waggle rhythm is a cinch to get going. The disparity of the design is difficult to get used to, and a sweaty session of waggling can make the stick very slippery.

Steve: I just couldn't decide how to hold this one.'

Miles: 'It looks quite natty and is a good all round joystick.'

Howard: 'It's a bit small for my tastes.'

Originally and economically designed, the Speedking is perfect for those who don't have a desk to lean on and don't sweat much while waggling.

TERMINATOR

Believe it or not this strange looking object really is a joystick. Shaped like a hand grenade (for the Rambo addicts?) this joystick is aimed more at the novelty and toy market rather than our serious 'executive' gamesplayer. The metallic fire button is the clip on the side, while the small Meccano stick juts out of the top. It sits well in your hand and is lighter than its explosive counterpart.

As a joystick it's pretty useless, a nightmare to use and makes you want to go "aaarrghhh!". The fire button is awkwardly positioned and is easy to press unintentionally. The stumpy stick is awful for precision and all movements have to be shoved into direction, although the diagonals are easy to obtain. Obviously an excellent novelty and gimic but not very useful as a serious tool.

Steve: 'The slippery stick is hideous and waggling is bleuuuch!'

Miles: 'I really couldn't get to grips with this one.'

Howard: 'I reckon you'd get arrested if you walked into a bank carrying this!'

Excellent 'macho' gimic that looks exactly like a grenade with a piece of Meccano stuck in the top. Absolutely rubbish as a joystick though.

VOLTMACE DELTA 3S

The old fashioned prehistoric design makes the Volt mace Delta an instant turn off, but it's not as bad as it looks. Shaped like a door wedge, the Delta has three fire buttons and a small orbiting stick. It's quite awkward to hold and is happier on a desk top. The three red base buttons are too far away and tiny - rather like TV remote control buttons. The stick is also too small and weedy making small turns and movements virtually impossible - to go anywhere you have to exaggerate the movements.

Changes in the direction and precision are easy because of the movable stick and the wide gap for movement, but the diagonals are spindly. Waggle-wise it performs surprisingly well and with the minimum cramp or restriction.

Steve: 'I wish I could say this is a pleasure to use - but it isn't.'

Miles: 'Urrggh! This one looks like a bar of Dairy Milk - shame you can't eat it!'

Howard: 'If you like waggling, you'll like this!'

Prehistoric design is not too attractive but it sits comfortably on your desk despite spindly diagonals and misplaced fire buttons. Comparatively outstanding at waggling.

VERDICT

It was a close thing with each reviewer snuggling up to their favourite sticks, and beating each other about the head with their not so favourite ones. But in the end the Cheetah 125+ scraped into first place, with the RAM Delta and Powerplay Cruiser coming second and third respectively, closely followed by the Konix Speedking and Quickshot 2.

The overall positioning was:

1. CHEETAH 125+
2. RAM Delta
3. POWERPLAY Cruiser
4. KONIX Speedking
5. SPECTRAV1DEO Quickshot 2
6. SUNCOM TAC 5
7. SUNCOM TAC 2
8. VOLTMACE Delta 3s
9. EUROMAX Pro-Ace
10. TERMINATOR

Now for the votes on the best and worst buys. Here's what the reviewers had to say and they mean that most sincerely folks!

STEVEN

BEST - Cheetah 125+ "Magnificent handling... brilliant fire buttons... a real treat."

WORST- Terminator "Aaarghhhhh... awful... my goldfish steers better than this."

MILES

BEST- RAM Delta 'Looked quite sexy... the knob was really nice... good and springy."

WORST- Terminator "Bleuchhh!... Terrible... Looks too much like a hand grenade and 1 didn't know to hold it."

HOWARD

BEST - Powerplay Cruiser 'Fits well in the hand... stands out... good stuff and the stick variable tension - wow!"

WORST - Terminator "Yicckkk!... a nightmare... it's bad, really, really bad."

1st Place
Supplier: Cheetah Marketing Ltd, Norbury House, Norbury Road, Fairwater, Cardiff CF5 3AS (Tel: 0222 555525)
Price: £12.99
Guarantee: 1 year
Features: A C D E F G


REVIEW BY: Steven Brewer, Miles Tudor, Howard King

Blurb: SCORES 1 - Eeek! 2 - Poor 3 - Average 4 - Good 5 - Excellent

Blurb: FEATURES A- Suckers B - Studs C - Thumb Button D - Trigger Type Button E - Base Button F - Auto Fire G - +2/+3 Compatible H - Metal Shaft I - Miscroswitches

Blurb: TOP TEN TIPS WHEN BUYING A STICK 1. Don't be taken in by sales blurb. Disregard phrases like "the greatest ever joystick " or "the most responsive on the market" plastered on the packaging. Stay in touch with the real world. 2. Consult a guide (ie, this one). 3. Decide beforehand how much you are prepared to pay. There are two sides to the market: budget (five to seven pounds) and the not so budget (ten to twenty pounds). 4. Keep in mind the type of games you'll be playing. If you're a shoot 'em up addict you'll want a stick with good manoeuvrability and a well-placed fire button: if you're a flight sim man you won't want a tiny effort. 5. Check for +2/+3 compatibility. More often than not, if a stick is compatible it will be supplied with two leads or an adaptor. Otherwise search around for a suitable interface. 6. When buying an interface, stick to names you know. 7. Search through mail order firms (like DATEL) for good prices and special offers. Often you can buy an interface and a joystick in a combined cheap package. 8. If possible, ask to test the joystick. Not necessarily with a game, but just move it around and get a feel for it. Test the tension, consider the looks, examine the quality. 9. Check out the guarantee. Don't accept under a year for any joystick. 10. Keep in mind, the amount of desk space you have. Buy a hand held model if you have no space.

Blurb: WARNING Before you rush out and buy a brand new joystick, remember you'll need a joystick interface too. Rubber keyboard owners have always needed one and although Amstrad included a joystick port on the Plus 2 and 3, it's only compatible with Amstrad joysticks, so you'll still need an interface for Kempston and Cursor sticks. Got that?

Precision1/5
Strength3/5
Manouevrability2/5
Value For Money2/5
Overall Performance2/5
Transcript by Chris Bourne

Sinclair User Issue Annual 1985   page(s) 14,15,16

HARDWARE WORLD

With ever-increasing amounts of peripherals available for Sinclair computers, users are finding it more and more difficult to know what to buy. We present a buyer's guide to joysticks, keyboard and printers and review the best of the rest from the 1984 add-on market.

Joysticks are a popular addition to the Spectrum and many people find it essential for zapping aliens or flying a simulator. In the last year there have been a number of interfaces and joysticks launched, some with more success than others.

Nearly all joysticks have accepted a common standard, that of Atari which was the first company to add joysticks to a computer. The style of the joysticks may vary but the connection to the interface remains the same.

To use a joystick some form of interface is needed. One, or more, of three standards are normally used. 'Cursor', sometimes known as 'Protek', simulates the four cursor keys for the directions with 0 as fire, 'Sinclair' allows for up to two joysticks and simulates keys 1 to 5 and 6 to 0 respectively and 'Kempston' which does not simulate any of the keys but uses a port address. The most common of those is the Kempston but it is by no means universal.

To overcome that a programmable interface can be used which allows you to use any key for any direction or fire. The method of programming varies, some need a tape to be LOADed, while others require you to press a key and then to move the joystick in the direction which that key will simulate; some have physical connections which must be made to signify the key and others simply use a stored memory of which keys are to be used.

GRANT DESIGNS & EEC

Two designs combine the interface and joystick in one. The Grant Designs Spectrum Stick and a similar one from EEC clip to the Spectrum keyboard over the cursor keys and use a mechanical system to press the keys.

Inside the Spectrum Stick there are two frames which move independently up and down, and left and right; to those are attached ramps which push little feet onto the relevant keys.

The EEC joystick is more substantial. The casing is a one-piece moulding which fits snugly onto the Spectrum case. Inside that the stick is securely joined to a shaped plate which presses on one or more levers which in turn depress the key.

Both are priced at £9.95 and are far cheaper than anything else on the market. Provided they are used with restraint they are better than nothing.

RAM TURBO INTERFACE

The RAM Turbo interface from Fleet Electronics is what the Sinclair Interface 2 should have been and was not. As well as having two joystick ports, it has a ROM cartridge slot. Moreover, one of the joystick ports can be used for Kempston compatible games and the other can be used as a Protek compatible port.

It is similar in size to the Interface 2 but the rear connector is full Spectrum-size as opposed to the Interface 2 ZX-81 size. The area surrounding the joystick port is large enough to take a standard joystick connector. Users who have either built their own joystick or use the Flight Link joystick will have found problems with Interface 2 as the left-hand, most commonly used, port is too near the raised ROM slot.

In order to prevent users fitting the interface with the power on (the surest way to blow up your Spectrum) it incorporates a 'Spectrum Protect Adapter', a loop of plastic which covers the power socket on the Spectrum so that the lead must be removed before fitting.

If you are considering the Interface 2 then think again; the RAM Turbo interface is better designed and better value for money, costing £22.95.

PROTEK INTERFACE

The new switchable interface from Protek can be configured for all three of the standards by using a switch on the back. The interface is dead-ended, so it must be the last add-on fitted. As with the Turbo interface, it is liable to crash if used with a twin fire button joystick. Its main drawback is that in the Protek position the top row of keys is disabled, while in the Sinclair position only the 6,7,8,9 and 0 keys are disabled, which could make some games difficult to play. The switch would have to be moved, the key pressed, and the switch returned to its original position.

Despite the above problems, which should not affect most users, the interface is easy to use and covers most games on the market. It is priced at £19.95.

ELR INTERFACE

The programmable interface from East London Robotics for the Spectrum has the distinction of being the cheapest on the market at only £10.00, if bought together with a Trickstick.

The interface, as ELR would be the first to admit, was designed to be 'cheap and cheerful' and it is, even to the extent of being uncased. In order to program it small metal clips are used to connect pins which represent the various rows and columns of the keys on the keyboard. That is fiddly and time consuming if you need to reprogram it, but has the advantage that once programmed it is usable from power up. If the interface is purchased separately its price is £15.00.

COMCON INTERFACE

Frel Ltd market the ComCon programmable interface. Any key on the keyboard can be programmed and there is provision for two fire buttons. To match the interface Frel also markets two compatible joysticks.

The interface is of simple design and to program it you have to plug the relevant lead into the pin you want. That can be done with a program running and the keyboard is not disabled. Any joystick with a standard plug can be used and if that has only one fire button then the F1 lead is used. To allow for other add-ons there is an extender card which rises vertically from the front of the board.

The two joysticks which Frel markets are the Flightlink and the Quickshot II which has been adapted to have the independent fire buttons, F1 on the trigger and F2 on top.

At £19.95 the interface is one of the least expensive and the ease of programming should ensure steady sales. The two joysticks are £10.50 for the Flightlink and £13.95 for the Quickshot, both less £2.00 if ordered with the interface.

CCI INTERFACE

The interface from Custom Cable International needs a software tape to program it. It can accept any standard joystick; there is no extender card, so it must be the last add-on plugged in.

Programming the interface is straightforward. In all, only 10 keypresses are needed plus two to confirm everything is order. The program is written entirely in BASIC which makes it very easy to customise.

This is a good interface and competitively priced at £15.00, but it could have been even better if the instructions had been more detailed.

PAGE & RAINBOW

The Page and Rainbow interfaces are of the kind where you must push a key, move the joystick, release the joystick again for the four positions plus fire, again for the diagonals, again for the diagonals plus fire and finally the fire button on its own. All of that can be done with the game running as the keyboard can still be used. Some people will find that time consuming and fiddly.

The one really useful feature of the Page interface is a rapid fire switch. When that is in the up position it simulates the fire button being held down, very handy for the 'zap everything in sight' type of game. The Rainbow interface includes a beep amplifier.

With the Rainbow interface at £24.00 and the Page one at £26.00, they deserve consideration provided you do not mind the time and hassle of programming them.

FOX ELECTRONICS

The programmable interface from Fox Electronics, on the other hand, is probably the easiest of all to program. You only have to flick a switch once you have told it which keys to use.

When the switch is up a menu is displayed on the screen. You have the option of creating a new key set, from any of the forty keys or selecting, with a single keystroke, one of the sixteen sets already created. Pressing the E key exits to Basic to load the game and programs the joystick. If necessary the key sets can be saved on tape. Leaving the switch down enables the Spectrum to ignore interface.

Inside the interface is a RAM chip and a small ni-cad battery, and on power down it retains the information in its memory for a minimum of six months.

When switched on the interface pages the Spectrum ROM and jumps to the program held in its RAM. The program then transfers itself into the Spectrum RAM, pages the ROM back in and puts the menu on the screen. On pressing the E key the program transfers itself back into its own RAM, sets up the joystick and clears the Spectrum memory. Any new key sets created are therefore saved in the process.

All that sounds clever but it also has two beneficial side-effects. When the switch is down, the interface causes a hardware reset; in other words, if you have a game running you can jump out of it without pulling the plug - a saving on plug wear.

Secondly, details are available from Fox for a machine code programmer to adapt the interface as a pseudo ROM. Often used routines such as toolkits, printer driver programs or complete character sets could then be loaded at the flick of a switch. At £28.95 the interface is excellent value.

TRICKSTICK

One of the more unusual joystick devices launched in 1984 was the long awaited Trickstick from East London Robotics. In fact, to describe it as a joystick is misleading. It is a 7in long black cylinder with six touch sensitive pads which simulate the four joystick movements, plus two fire buttons.

The Trickstick comes with an interface, up to eight of which can be plugged in at any one time, and has the option to give proportional movement on specially written games. It simulates the Kempston joystick so there are many games available on which it can be used.

The touch pads use your body as an aerial to pick up mains hum. That is converted by the electronics to simulate the key press. As some people are better aerials than others the sensitivity of the stick can be altered by a small screw near the top. A minor fault is that the lead from the interface to the stick fouls the power lead.

It takes some getting used to unlike a joystick, but once mastered is just as useful. As it has no moving parts it should stand up to wear and tear and it is quicker than most others. It costs £34.50.

Nineteen eighty-four has been a quiet year for standard joysticks with only two given much publicity.

DELTA 3S

The Delta 38 from Voltmace has two independent fire buttons, one of which is doubled up for left or right handed players, and rotary switches are used on it. Those switches give it a light action and it can be comfortably held in the hand. At £10.00 the joystick is good value, its solid construction should ensure long life.

SUPER CHAMP

The Super Champ, currently marketed by Dean Electronics, is unusual in that the cable is held in the base. For use the cable is pulled out and, when you have finished, rotating the stick winds the cable inside.

The stick is very long and thin and has two fire buttons, one on top and one in the trigger position; those both operate the same switch. The base is, as expected, larger than usual and has four rubber suckers underneath.

Because the stick rotates there has to be a certain amount of play in the pivot. That makes precise control difficult unless you hold down the centre. Despite that the joystick works tolerably and the convenience of not having the wire lying around almost makes up for it. The Super Champ is priced at £12.95.

RAT

Finally, if the advertising is to be believed, the age of conventional joysticks is past and the future belongs to the RAT and its offspring. The RAT (Remote Action Transmitter) operates in a similar fashion to TV remote control handsets; you simply wave it in the general direction of the screen and press the touch-sensitive movement and fire buttons.

It is sold with a receiving unit that connects to the Spectrum and is compatible with most popular Spectrum software. The RAT is powered by a normal PP3 battery which fits into the underbelly of the handset.

The first of its kind, the RAT suffers minor teething problems and can cause excessive handache but, like the Trickstick, you will soon grow fond of it. The price is £29.95 from Cheetah Marketing and high street stores.

Grant Designs, Bank House, Reepham, Norwich, Norfolk NR10 4JJ. Tel: (0603) 870852.

EEC, 1 Whitehouse Close, Chalfont St Peter, Buckinghamshire SL9 0DA.

RAM Electronics (Fleet) Ltd, 106 Fleet Road, Fleet, Hampshire GU13 8PA.

Protek, 1A Young Square, Brucefield Industrial Park, Livingston, West Lothian, Scotland.

East London Robotics Ltd, Gate 1, Royal Albert Docks, London E11. Tel: (01) 474 4430.

Frel Ltd, Hockeys Mill, Temeside, Ludlow, Shropshire SY8 1PD.

Custom Cables International Ltd, Units 3 & 4, Shire Hill Industrial Estate, Saffron Walden. Essex.

Page Computing, 28 Burwood Grove, Hayling Island, Hampshire PO11 9DS.

Rainbow Electronics, Glebe House, South Leigh, Witney, Oxfordshire OX8 6XJ.

Fox Electronics, 141 Abbey Road, Basingstoke, Hampshire RG21 9ED. Tel: (0256) 20671.

Voltmace Ltd, Park Drive, Baldock, Hampshire S67 6ES.

Dean Electronics Ltd, Glendale Park, Fernbank Road, Ascot, Berkshire SL5 8JB.

Cheetah Marketing Ltd, 24 Ray Street, London EC1R 3DJ. Tel: (01) 833 4909.


Blurb: Interface: Grant Programmables: No Cursor: Yes Sinclair: No Kempston: No x2 Fire: No Price: £9.95 Interface: EEC Programmables: No Cursor: Yes Sinclair: No Kempston: No x2 Fire: No Price: £9.95 Interface: RAM Turbo Programmables: No Cursor: Yes Sinclair: Yes Kempston: Yes x2 Fire: No Price: £22.95 Interface: Protek Programmables: No Cursor: Yes Sinclair: Yes Kempston: Yes x2 Fire: No Price: £19.95 Interface: ELR Programmables: Yes Cursor: No Sinclair: No Kempston: No x2 Fire: Yes Price: £15.00 Interface: ComCon Programmables: Yes Cursor: No Sinclair: No Kempston: No x2 Fire: Yes Price: £19.95 Interface: CCI Programmables: Yes Cursor: No Sinclair: No Kempston: No x2 Fire: No Price: £15.00 Interface: Page Programmables: Yes Cursor: No Sinclair: No Kempston: No x2 Fire: No Price: £26.00 Interface: Rainbow Programmables: Yes Cursor: No Sinclair: No Kempston: No x2 Fire: No Price: £24.00 Interface: Fox Programmables: Yes Cursor: No Sinclair: No Kempston: No x2 Fire: No Price: £28.95

Transcript by Chris Bourne

Crash Issue 10, Nov 1984   page(s) 24,25,26,27,28,29,30

BATTLEFIELD JOYSTICK

Joysticks are your most immediate connection with any game you play - the man-machine interface. The melting joystick makes a nice image for an advertiser who's suggesting that his games can beat anything, but do joysticks in real life really stand up to the beating they receive, are they tough enough for the job, do they move well, are the handles right, will the buttons fire?

The CRASH reviewing team settled down for a weekend of joystick bashing on several types and makes, and here we look at the results...

There are now many makes of joystick available, and almost as many types as there are makes. Each boasts design innovations so that it is better than all the others - and they come in a range of prices too. We all know that joysticks on arcade machines take a battering, so too do those at home. Do they stand up? We tested 19 joysticks from well known manufacturers to see how they all compared.

A joystick must be able to withstand games that require fast and repeated movement, so what better than Ocean's Daley Thompson's Decathlon? We used the Commodore version of the game because it is more violent than the Spectrum! But it isn't only toughness; joysticks must also be capable of fine and positive movement, comfortable to use with sensible fire buttons. Several arcade skill games were used to test four major points for both the stick action and the fire button action.

TRAVEL means the maximum movement between opposite poles (e.g. up/down) on the stick, and how far the fire button had to be depressed. On stick action over 1.5 inches was considered to be very long. Oddly, some of the short sticks had longer to travel than the taller sticks.

ACTION FORCE means the amount of hand or finger pressure required to keep the stick pressed over or the fire button down.

REACTION SPEED indicates how fast contact is made, how quickly the action affects the game, and how well rapid movements can be made (especially rapid fire buttons).

RESPONSE/FEEDBACK indicates how positive the stick or fire action feels and whether there is any physical or audible feedback to tell the player that contact has been made.

ERGONOMICS how useful is the stick for hand held playing, and how well does it operate on a table top. Is the stick well designed for comfort, ease of fire action and general stability.

After preliminary testing, the joysticks all went through ten minutes of the Decathlon to see how long they were likely to stand up to use. During this test, some joysticks broke.

Finally, all the sticks have 9 pin D connectors and are Atari compatible on the pin outs. They all need an interface of one sort or another to work with the Spectrum (except the clip-ons). Some offer 2 independent fire actions, but these only work with either a Cambridge interface or the programmable Comcon from Frei Ltd., which was the interface used for this test.

Each joystick review is split into two halves; firstly a brief technical breakdown; secondly the review team's report.

VOLTMACE DELTA 3S

Supplier: Voltmace Ltd, Park Drive, Baldock, Herts SG7 6ET, Tel. (0462) 894410

Price: £10.00

Lever Action: Short steel shaft, gimble mechanism operating two small rotary switches, two small tension springs for self-centering action.

Fire Action: 3 small fire buttons operating rubber membrane switches. Two independent fire actions in conjunction with appropriate interface. Central green fire button F1, two red buttons for F2.

Ergonomics: Calculator style flat enclosure for hand-held operation. No rubber feel for table top operation.

Lead: Moulded D type connector, no grommet.

Weak Point: Life of Rotary switch contacts may be limited, lead entry point.

STICK ACTION

Travel: long over-travel but short dead travel.
Action Force: exceptionally light.
Reaction Speed: instant.
Response/Feedback: very good response, not much feedback.

FIRE ACTION

Travel: very short - more over travel.
Action Force: very light.
Reaction Speed: very good.
Response/Feedback: nice firm end to travel, not much feedback.

Ergonomics: above average for hand-held use with light stick travel and fire buttons within easy reach of thumb, ibis features 2 independent fire actions, with fire one using one button, and fire 2 using two for left or right-handed players. Very well laid out and light. It's long base makes it reasonable on the table although it moves in frenzied games.

Life Expectancy: quite good because of the steel shaft. It 'feels' safe.


Transcript by Chris Bourne

Crash Issue 60, Jan 1989   page(s) 79

STICKS IN THE MUD

Christmas time seems to have brought forward quite a few new joysticks, with the Navigator in particular being heavily-hyped. Most of them look really good, but how do they play? Two of the CRASH lads put them to the test, on all types of software ('cept word processors, of course!)...

Delta 3S
Voltmace
£14.95

MARK: What's going on? Why can't I change channels with this dratted thing? Whoops! My mistake, it isn't a TV remote-control unit, it's a joystick. A chunky oblong with a spindly-looking shaft and three oddly-placed tiny fire buttons - its certainly original. No less strange is how this tiny stick has such a long travel - it's worse than the Quickshot. Held in the hand it's awkward to hold, but it seems designed for table use and works well enough there. As for toughness, we haven't managed to break it yet so it's worth experiencing.

PHIL: Cor! It's almost like playing with a matchstick! Even more amazing is the long travel - the stick can be moved to about 45' from the vertical, stopped only by rutting the sides of the surrounding 'dimple' in the casing! Yet despite the definite lack of feel, the Delta 3s is well-suited to handheld/table-mounted play and in practice proves surprisingly responsive, although a question mark must be put against its durability.

That's all folks, remember that the opinions of the CRASH lads are only meant as a guide. There are many joysticks on the market, we've covered what we could get hold of (further updates when we receive any more - hint, hint). Opinions on joysticks are as individual as those on games - 'every hand is different' as Lloyd's granny says. Certainly you should ask to try one before buying it, and of course keep your receipt, especially for those with long guarantees. You should also bear in mind none of these joysticks, with the single exception of the Navigator, will work with the +2 or +3 joystick interfaces without a small converter, such as the Frei adaptor (£2.50 - see the CRASH Hypermarket, page 95). But whichever one you choose it's got to be better than the Sinclair SJS-1...!


REVIEW BY: Mark Caswell, Phil King

Overall3/5
Transcript by Chris Bourne

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