REVIEWS COURTESY OF ZXSR

Pro 3000 Joystick
Kempston Micro Electronics Ltd
1984
Crash Issue 10, Nov 1984   page(s) 24,25,26,27,28,29,30

BATTLEFIELD JOYSTICK

Joysticks are your most immediate connection with any game you play - the man-machine interface. The melting joystick makes a nice image for an advertiser who's suggesting that his games can beat anything, but do joysticks in real life really stand up to the beating they receive, are they tough enough for the job, do they move well, are the handles right, will the buttons fire?

The CRASH reviewing team settled down for a weekend of joystick bashing on several types and makes, and here we look at the results...

There are now many makes of joystick available, and almost as many types as there are makes. Each boasts design innovations so that it is better than all the others - and they come in a range of prices too. We all know that joysticks on arcade machines take a battering, so too do those at home. Do they stand up? We tested 19 joysticks from well known manufacturers to see how they all compared.

A joystick must be able to withstand games that require fast and repeated movement, so what better than Ocean's Daley Thompson's Decathlon? We used the Commodore version of the game because it is more violent than the Spectrum! But it isn't only toughness; joysticks must also be capable of fine and positive movement, comfortable to use with sensible fire buttons. Several arcade skill games were used to test four major points for both the stick action and the fire button action.

TRAVEL means the maximum movement between opposite poles (e.g. up/down) on the stick, and how far the fire button had to be depressed. On stick action over 1.5 inches was considered to be very long. Oddly, some of the short sticks had longer to travel than the taller sticks.

ACTION FORCE means the amount of hand or finger pressure required to keep the stick pressed over or the fire button down.

REACTION SPEED indicates how fast contact is made, how quickly the action affects the game, and how well rapid movements can be made (especially rapid fire buttons).

RESPONSE/FEEDBACK indicates how positive the stick or fire action feels and whether there is any physical or audible feedback to tell the player that contact has been made.

ERGONOMICS how useful is the stick for hand held playing, and how well does it operate on a table top. Is the stick well designed for comfort, ease of fire action and general stability.

After preliminary testing, the joysticks all went through ten minutes of the Decathlon to see how long they were likely to stand up to use. During this test, some joysticks broke.

Finally, all the sticks have 9 pin D connectors and are Atari compatible on the pin outs. They all need an interface of one sort or another to work with the Spectrum (except the clip-ons). Some offer 2 independent fire actions, but these only work with either a Cambridge interface or the programmable Comcon from Frei Ltd., which was the interface used for this test.

Each joystick review is split into two halves; firstly a brief technical breakdown; secondly the review team's report.

KEMPSTON PRO 3000

Supplier: Kempeton Micro Electronics Ltd., Singer Way, Woburn Road Industrial Estate, Kempston, Bedford MK42 7AF. Tel (0234) 856633

Price: £12.75

Lever Action: Hollow plastic shaft supported in rubber washer actuating 4 leaf contact switches.

Fire Action: 2 trigger buttons (trigger finger and thumb) and one banana shaped fire button at 12'o clock. All fire buttons operate one leaf contact switch.

Ergonomics: Small rubber feet. Handheld or table top operated.

Lead: Moulded D type connector and moulded sleeved grommet

Weak point: very weak hollow plastic shaft

SICK ACTION

Travel: medium long
Action force: medium to hard.
Reaction speed: quite fast
Response/feedback: slow, very soggy feel and imprecise.

FIRE ACTION

Travel: base button medium - top and trigger buttons long.
Action force: medium
Reaction speed: poor
Response/feedback: not very positive, soggy feel and no feedback.

Ergonomics: similar to PRO 1000 - top fire button badly placed for handheld use. On a table the base button is in the way of second hand holding base fire button which occupies most of the front of the base. Trigger fire is quite well placed.

Life expectancy: the hard game proved too much for this joystick, which broke, the stick snapping off at the base, before its ten minutes were up. The somewhat thin hollow plastic stick obviously lowers life expectancy rather drastically if hard games are going to be played with it.


Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB