REVIEWS COURTESY OF ZXSR

Super Joy Joystick
Spectravideo
1984
Crash Issue 10, Nov 1984   page(s) 24,25,26,27,28,29,30

BATTLEFIELD JOYSTICK

Joysticks are your most immediate connection with any game you play - the man-machine interface. The melting joystick makes a nice image for an advertiser who's suggesting that his games can beat anything, but do joysticks in real life really stand up to the beating they receive, are they tough enough for the job, do they move well, are the handles right, will the buttons fire?

The CRASH reviewing team settled down for a weekend of joystick bashing on several types and makes, and here we look at the results...

There are now many makes of joystick available, and almost as many types as there are makes. Each boasts design innovations so that it is better than all the others - and they come in a range of prices too. We all know that joysticks on arcade machines take a battering, so too do those at home. Do they stand up? We tested 19 joysticks from well known manufacturers to see how they all compared.

A joystick must be able to withstand games that require fast and repeated movement, so what better than Ocean's Daley Thompson's Decathlon? We used the Commodore version of the game because it is more violent than the Spectrum! But it isn't only toughness; joysticks must also be capable of fine and positive movement, comfortable to use with sensible fire buttons. Several arcade skill games were used to test four major points for both the stick action and the fire button action.

TRAVEL means the maximum movement between opposite poles (e.g. up/down) on the stick, and how far the fire button had to be depressed. On stick action over 1.5 inches was considered to be very long. Oddly, some of the short sticks had longer to travel than the taller sticks.

ACTION FORCE means the amount of hand or finger pressure required to keep the stick pressed over or the fire button down.

REACTION SPEED indicates how fast contact is made, how quickly the action affects the game, and how well rapid movements can be made (especially rapid fire buttons).

RESPONSE/FEEDBACK indicates how positive the stick or fire action feels and whether there is any physical or audible feedback to tell the player that contact has been made.

ERGONOMICS how useful is the stick for hand held playing, and how well does it operate on a table top. Is the stick well designed for comfort, ease of fire action and general stability.

After preliminary testing, the joysticks all went through ten minutes of the Decathlon to see how long they were likely to stand up to use. During this test, some joysticks broke.

Finally, all the sticks have 9 pin D connectors and are Atari compatible on the pin outs. They all need an interface of one sort or another to work with the Spectrum (except the clip-ons). Some offer 2 independent fire actions, but these only work with either a Cambridge interface or the programmable Comcon from Frei Ltd., which was the interface used for this test.

Each joystick review is split into two halves; firstly a brief technical breakdown; secondly the review team's report.

SUPER JOY

Sumner: Spectravideo Ltd., 165 Garth Road, Morden, Surrey SM4 4LH, Tel 01 330 0101

Price: £9.95

Lever Action: Plastic shaft with actuator ring activating 4 dome switches on pcb. Deformation of ring creates self centering action. Shaft Supported between lower pivot point and upper shoulder bearing.

Fire Action: 3 firing buttons, on lever thumb switch, two on side of enclosure (10 and 2 o'clock). All three activate dome switches.

Ergonomics: Slim body suitable for handheld operation. 4 suction cups for table operation.

Lead: Moulded D type connector and moulded sleeved grommet.

Weak point: Actuator ring will wear and snap.

STICK ACTION

Travel: short.
Action force: very light.
Reaction speed: medium fast.
Response/feedback: not very good - a lot of play in the stick and then over travel.

FIRE ACTION

Travel: short.
Action force: light
Reaction speed: medium to slow.
Response/feedback: no good for rapid fire with top stick button and oddly placed twin fires on either side of the base. Quite a positive click.

Ergonomics: quite good for handheld use with slim sides to the base - we found the side buttons hard to use. On the table the narrow base with large suction cups make single handed stick operation hopeless, and the cups tend to give it a soggy feel overall. The long stick travel was found to be too much for the Decathlon and the thin base, even with supporting hand, makes wobble too much in a fast game.

Life expectancy: if the unit had actually had good suction cups, it wood have smashed to bits within minutes on the Decathlon - as it was the units base only lasted the ten minutes before coming apart at the base seam with the side buttons sliding inside. It was repairable.


Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB