REVIEWS COURTESY OF ZXSR

Devil's Crown
by Brian O'Shaughnessy
Mastertronic Ltd
1985
Crash Issue 27, Apr 1986   page(s) 134

Producer: Mastertronic
Retail Price: £1.99
Author: B O'Shaughnessy

Legend tells of a wrecked pirate galleon containing a priceless crown. A demon murdered the crew and sunk the ship, claiming the crown for itself. You've located the sunken ship and set out to explore it, aiming to claim the famed Devil's Crown.

Understandably, the devil hasn't left his crown totally unguarded. His evil influence has attracted a host of nasty creatures to the wreck and anyone venturing into the galleon is attacked by the evil beings that now lurk in its dank chambers.

Escape from the wreck is impossible without the power of the Devil's Crown behind you. To make matters worse, the seven jewels that made the centerpiece of the crown have been scattered and hidden throughout the ship. The crown's casing, by itself, is useless. Reassembling Lord Foul's tiara is not easy. Each jewel can be retrieved by replacing the several etheral flashing objects around the ship with their corporate opposites found elsewhere. The trouble is, you're only able to carry one object at any given time and this does cause problems. Find the seven jewels, however, reassemble the crown and freedom and untold wealth are yours.

You're equipped with a bullet-fed gun and a scuba duper underwater vehicle. It's a sort of underwater equivalent of a vespa scooter, a handy little runaround powered by a couple of powerful turbines which can be used to drive it in four directions. Leaving the controls central lets the aqua vespa drop downwards under gravity's influence. Fire activates a bullet gun in your non droppable inventory. The supply of bullets is finite, and to keep shooting, extra ammo has to be collected. Bullet caches are shown by a little gun a quick jab on the collect key collects the ammunition when you are over a gun, and the bulletometer is put back up to fifty.

Only one object can be carried at a time, so when an item is picked up the current item in the inventory is dropped in place of the new acquisition. Vital items, like bullets and oxygen collected from tanks don't clog up the inventory, but boost their respective meters.

A bar along the bottom of the screen shows the oxygen level in your craft's tanks and killer fish do their best to deplete your supply. Float into a room containing one of these creatures with a full tank of oxygen, and the aquatic nasty makes a bee line for your air supply. If the fish reaches you, the oxygen counter hits near rock bottom after which the fish drifts away disinterested. Let fly the odd bullet in its direction and, cowardly beast that it is, the fish immediately retreats. Hit it and it explodes. Pirate Ghosts are also worth avoiding, and once again, a well-aimed bullet removes them.

The ship contains forty chambers and at least one door leads out of each room. There are no security problems - all the doors are unlocked and open automatically when you move into them, flipping the next screen into view. Some of the rooms are particularly hazardous since they are in total darkness. Luckily there's an underwater lamp to be found, and carrying it into a darkened room has the required effect.

But then what do you expect to be up against? Nicking jewellery from demons isn't like taking candy from babies, after all.

COMMENTS

Control keys: A left, S right, O up, L down, CAPS SHIFT fire, ENTER to pause, Q to quit
Joystick: Kempston, Interface 2, Protek
Keyboard play: reasonable
Use of colour: a bit garish at times
Graphics: nothing remarkable, really
Sound: okay
Skill levels: one
Screens: 40


I've seen too many games like this (especially from Mastertronic) and they bore me. Controlling your craft is a little difficult to get used to as gravity affects it and you have to pay constant attention to avoid drifting off course. Shooting things is a problem too, as you have to be moving left or right as you pull the trigger. The graphics are large and fairly well detailed but they are a mite jerky at times; also the backgrounds are often garish. Sound is poor, merely a few beeps here and there. Generally, even at the price, I wouldn't recomend this one much as there are plenty of better games along the same lines.


For Mastertronic The Devil's Crown is nothing really exceptional compared to their usual product, but then again it's not bad and can present quite a challenge to dedicated arcade adventurers. Gamewise it's nothing astounding, just predictable and conforming quite rigidly to the ideas behind many games that have gone before it. The graphics are not of a very astounding sort just adequate really, though there's the odd nice touch. Overall a not very exciting release just a continuation of what Mastertronic does best, some people may well like it.


Oh dear! Why can't all Mastertronic games be of the high quality of Spellbound? Devil's Crown has got some good graphics, is very colourful and occupies a reasonably sized playing area, but these features don't make the game fun to play; in fact, it's quite boring after a while. Mapping freaks may enjoy testing their skills on this one, but the average person probably wouldn't like it that much. Good fun for a while, but I don't think it'll last for very long in anyone's favourite games list - certainly not in mine.

Use of Computer50%
Graphics61%
Playability54%
Getting Started53%
Addictive Qualities52%
Value for Money64%
Overall54%
Summary: General Rating: Not a bad game at the price, but nothing special.

Transcript by Chris Bourne

Your Sinclair Issue 5, May 1986   page(s) 36,37

Mastertronic
£1.99

Ahem, how can I put this? if you're tired of gaudy, chunky sprites that turn tunny colours when they pass over each other... If the very thought of forty rooms stuffed with killer fish makes you want to run and put your head down the toilet... If you've been collecting objects since your grandmother learnt to suck eggs... If I've already put you off, then a little polite advice. Push off... this is a great game.

Legend has it (the sort of legend you get on Mastertronic inlays) that pirates, having secured the Devils Crown, try and remove the seven jewels thereon and are suddenly struck down by the devil himself. Their ship and its many treasures lies untouched until you, as a diver-come-submarine, attempt to recover the goodies. And just in case seven jewels is too easy, you've got to grab all sorts of stuff first to prove that you're up to the job.

You plunder and blunder your way round the brightly coloured and crowded rooms, avoiding the flashes or shooting them with any pistols you pick up. Keep a watch on your oxygen... replenish it from ye olde pirates' oxygen tanks that are scattered around. Pick up a lantern to light the darkened rooms. Collect the treasure and try and figure out what all the other junk does. And so on. I reckon you'll need a joystick and probably a colour set as well... it's just too hard in B&W or from the keyboard. Being able to carry only one object at once is the real clincher though... the game is hectic to say the least but not so hard its impossible. At £1.99, it could just be another jewel in your crown!


REVIEW BY: Max Phillips

Graphics6/10
Playability8/10
Value For Money9/10
Addictiveness7/10
Overall8/10
Transcript by Chris Bourne

ZX Computing Issue 24, Apr 1986   page(s) 15

Mastertronic
£1.99

There's a game by the same name floating around for the Amstrad, released by Amsoft and costing £7.99. I hope it's not an Amstrad version of the same game, because while it's a passable budget title it certainly isn't worth more than about £2.

Devil's Crown is an underwater collect-the-objects game, set on board a sunken pirate vessel. You play an archaeologist who, in his little mini-sub has discovered the ship and now seeks to recover the seven jewels that were on board when it sunk. But before you can locate the jewels you have to find an assortment of other objects and reunite them with their 'flashing' counterparts (so if you discover a flashing key in one cabin that means there's another key elsewhere that you hove to collect and bring together with the flashing one). There are forty screens in all, all drawn in some fairly garish colours, and occupied by killer fish (who drain your oxygen supply) and the ghosts of long dead pirates. Your sub is armed with a limited supply of bullets and there are oxygen cylinders to be found in order to boost your dwindling supply.

The game itself isn't especially challenging since apart from avoiding or killing the fish and ghosts, there isn't very much required of you other than to keep on going from cabin to cabin looking for objects. This on its awn simply didn't prove challenging or addictive enough to make me determined to see it through to the end, especially since the sub can only carry one object at a time and constantly going back and forth through the same screens time after time eventually became too repetitive to hold my attention.

Perhaps though, I'm expecting too much from a game that costs just £1,99. The loud colours and simple cartoony style of graphics remind me of a children's colouring book, so perhaps this pocket money game is aimed at a very young and relatively unsophisticated audience who might not yet be able to cope with complex arcade and adventure games.


Award: ZX Computing Glob Minor

Transcript by Chris Bourne

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