REVIEWS COURTESY OF ZXSR

The Ket Trilogy
Incentive Software Ltd
1984
Sinclair User Issue Annual 1985   page(s) 49

SOFTWARE SCENE

While some software houses are taking the Spectrum to its limits and beyond others doggedly continue to churn out ever more diabolical pieces of programmed junk. John Gilbert present a personal pick of the bunch, and Chris Bourne take an irreverent look at the dwindling ZX-81 software scene. Their talents are combinedd in listing the Top Ten Turkeys of 1984. Let the reader be warned.

SPECTRUM SOFTWARE

A cynic may argue that development within the software market in 1984 was non-existent. The same type of game appeared as those which took the lead in 1983, the most popular being of the arcade variety. The programs were written in the same style and to please the same type of customers.

That is only a superficial view, however, and if you look at the games market as a whole, dividing it up into sectors such as strategy, arcade and adventure, you will see that substantial and sophisticated changes have taken place. Despite what some pundits have said you will find that the world of computer games is still buzzing with life.

£5.50
Incentive

Another all-text adventure quietly achieving popularity was the Mountains of Ket billed as the first of a trilogy of games by Incentive Software. The third and final part arrived in the fall of 1984 but the first still remains a firm favourite with adventure fans.

The Lords of Ket rule a strife-torn land where magic and mayhem are normal. Raiders from the east sweep in and devastate the countryside, spurred by the villainous priest-king Vran Verusbel, arch-mage of the cult of Mad Monks, and by the beautiful though utterly evil priestess Delphia.

You know little of that as you languish on Death Row awaiting execution for a crime you did not commit. Suddenly, on the eve of your demise you are summoned before the Lords who give you a stark choice - die tomorrow or travel east through the perilous Mountains of Ket. Your mission is to destroy Vran and Delphia and thus end the troublesome raiding. Of course you accept but, in case you were thinking of running away, the Lords have placed a magic assassin bug called Edgar on your neck to ensure loyalty to the cause.

Your prowess, energy and luck determine your likelihood of surviving in combat and it is wisest to steer clear of lights wherever possible.

As in The Hobbit, your score is calculated on a percentage basis and there is a save-game facility. The creature interaction is somewhat limited, however, and talking to the characters can be difficult.


REVIEW BY: John Gilbert

Transcript by Chris Bourne

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