REVIEWS COURTESY OF ZXSR

Shark Attack
by David J. Anderson, Ian Morrison
Romik Software
1983
Crash Issue 1, Feb 1984   page(s) 57

Producer: Romik, 16K
£5.99
Author: Ian Anderson

The theme from 'Jaws' works nicely but the rest of the continuous sound will eventually drive you mad. You must save octopusses (or octopi) from the sharks by weaving a protective net around the octopus. Should a shark eat the octopus before you screen it, then the shark can eat your net. Having either succeeded or failed in this task, the rest of the game is to fill up as much of the screen with net without getting eaten yourself. Three levels, one or two player games. Joystick: Kempston or Sinclair. A game with very limited appeal and no addictive qualities, but it might well appeal to younger children, a sort of Painter meets Jaws.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 60

Producer: Romik, 16K
£5.99
Author: Ian Anderson

The theme from 'Jaws' works nicely but the rest of the continuous sound will eventually drive you mad. You must save octopusses (or octopi) from the sharks by weaving a protective net around the octopus. Should a shark eat the octopus before you screen it, then the shark can eat your net. Having either succeeded or failed in this task, the rest of the game is to fill up as much of the screen with net without getting eaten yourself. Three levels, one or two player games. Joystick: Kempston or Sinclair. A game with very limited appeal and no addictive qualities, but it might well appeal to younger children, a sort of Painter meets Jaws.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 79

Producer: Romik, 16K
£5.99
Author: Ian Anderson

The theme from 'Jaws' works nicely but the rest of the continuous sound will eventually drive you mad. You must save octopusses (or octopi) from the sharks by weaving a protective net around the octopus. Should a shark eat the octopus before you screen it, then the shark can eat your net. Having either succeeded or failed in this task, the rest of the game is to fill up as much of the screen with net without getting eaten yourself. Three levels, one or two player games. Joystick: Kempston or Sinclair. A game with very limited appeal and no addictive qualities, but it might well appeal to younger children, a sort of Painter meets Jaws.


Transcript by Chris Bourne

Sinclair User Issue 24, Mar 1984   page(s) 13

Memory: 16K
Price: £5.99

The object of Shark Attack is to cross the sea, avoiding the sharks, protecting the octopi and leaving as much net as possible trailing in the sea. As with so many Romik Software games, the story-line seems to fit the game uncomfortably but who buys a speed-and-reactions game for its storyline?

Leaving sufficient net produces a bonus, depending on how many octopi have been saved, and a fresh screen containing an additional octopus. A shark which eats an octopus becomes a super shark which can eat nets for a short time, so octopi should be protected by rows of net as soon as possible.

The graphics are not all that could be expected of a professional game these days but, even so, the gradual increase in speed and difficulty make it suitable for all arcade game lovers.

Shark Attack is produced for the Spectrum by Romik Software Ltd, 277 Argyll Avenue, Slough, Berkshire.


Gilbert Factor5/10
Transcript by Chris Bourne

ZX Computing Issue 12, Apr 1984   page(s) 100,101

The idea of this game is to surround the octopus or octopi with a net so as to protect them from the sharks, whilst at the same time filling the screen with your net. Each time the required amount of the screen has been filled, the higher level will be selected. As might be expected, every so often one shark, usually one in particular, decides to eat his way through the netting, which does rather undermine the point of the game. Lives are lost from an initial quota of three, either by colliding with a shark or an octopus. This is as far as the game goes, there is nothing left to add, except that is it a success.

Verdict: Simple though it is, the game is fun and exciting and the uncluttered concept is ideal for any age. Unfortunately, its simplicity could be a disadvantage in as much as it may become boring rather rapidly.


REVIEW BY: James Walsh

Lasting Appeal50%
Graphics60%
Originality80%
Playability80%
Use Of Machine60%
Value70%
Transcript by Chris Bourne

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