REVIEWS COURTESY OF ZXSR

The Atlas Assignment
by Martyn Charles Davis
Virgin Games Ltd
1983
Crash Issue 6, Jul 1984   page(s) 76,77

Producer: Virgin Games
Memory Required: 48K
Retail Price: £5.95
Author: M.C. Davis

A top-class criminal, codenamed Atlas, has stolen the American nuclear defence plans and it's your unenviable task to make sure he doesn't do something silly with them - like blow up the world. The training manual is not as intimidating as it sounds since it involves only a few notes on the inside of the cassette inlay. It is a text adventure featuring three simple arcade games. We are told much of the author whose hobbies include book collecting and serious computing.

Load "" Code - curious, most machine-code programs these days use a Basic loader and most of this program is Basic. On loading you are given your Atlas Assignment Briefing and your first location finds you outside the Chief's Office. The text is the inverse of the normal for the Spectrum with white on a dark background which is less tiring on the eyes and BRIGHT is used to emphasize inputs.

Moving south, you reach the equipment room and see a labelled bottle and an automatic pistol with only three bullets. The message in the bottle is truth and the pistol comes in handy when engaging the type of hoodlum who likes to remove and check the colour of your liver. The program, which accepts straightforward Verb/Noun entries, accepts both TAKE and the more expedient GET and only requires the first three letters of the noun and four of the verb. At the back door of the M15 building you exchange pleasantries with the man leaning against a lampost and he proves most helpful. He informs you of a certain Ivan Lendelovich, the Russian who is to buy Atlas's merchandise. Moving on via an affluent and careless drunk you meet the belligerent shop-keeper. You draw the gun that has given you such a sense of security and shoot only to meet with the report that you don't hit anything in particular. Apparently, you can only shoot the people you are supposed to shoot.

It is at this point that my suspicions were aroused and later confirmed: the game too often returns to the unswerving path of linear development. The only meaningful interaction that which allows you to progress. The result is a loss of realism and the game is reduced to nothing more than a string of puzzles.

After much intelligent analysis you reach the first of the three arcade games, which happens to be the lesser of the three. It is a poor version of a bomber game where one bomb demolishes the whole building and the plane travels much too fast. Since the game is very difficult it is annoying to be sent all the way back to the beginning of the adventure on your inevitable failure. The second arcade game has you fired upon by an erratic and hiccupping helicopter - deceptively difficult - and the third, my favourite of the three, is played out on the lawns of Cherriere Lodge where the ferocious Alsatians are coaxed into the ponds in the manner of a strategy rather than an arcade game. Briefly, die-hard adventurers may not welcome these arcade games, more especially the first two.

Atlas Assignment is a rather modest text adventure with a conspicuous linear progression and limited vocabulary with the inevitable result - 'You Can't'. However the diminutive wordstock allows a quick response time and the sound is used to good effect.


REVIEW BY: Derek Brewster

Difficulty7/10
Vocabulary5/10
Logic5/10
Debugging9/10
Overall Value6/10
Transcript by Chris Bourne

Your Spectrum Issue 5, Jul 1984   page(s) 54

Take the part of a James Bond-type spy as you work through this text-only adventure that's interspersed with three arcade games.

Ian: This game responds to commands almost instantaneously, and the arcade sections are just as good. While the choice of white characters on a black background for the adventure part is quite dull, colour is well used in other ways. 7/10

Simon: It's nice to see an adventure with an original theme, and making the best of some good ideas. Text-only adventures can be fun, and this one proves it. Its original theme makes it fun to play, and the overall effect is enjoyable. Very addictive. 8/10

Jon: The arcade parts of this adventure are very simple, and their use of colour is limited. 6/10


REVIEW BY: Simon Cox, Ian Simmonds, Jon Warner

Simon8/10
Ian7/10
Jon6/10
Transcript by Chris Bourne

Sinclair User Issue 27, Jun 1984   page(s) 3

Memory: 48K
Price: £5.95

In an adventure game, death usually results from carelessness, bad planning and timing or merely an excess of the gung-ho mentality. It can then become exasperating when all your careful work is erased at a stroke because an arcade section has been included which requires only manual dexterity as a survival skill.

The Atlas Assignment, written by Martyn Davis, author of The Island, is such a program, in the main following a pure text format but studded with a trio of arcade action sequences. There will no doubt be many players who enjoy those facets of the game as much as the puzzle-solving in the rest of it.

The full machine code game casts the player as a secret agent in pursuit of Atlas, a formidable spy who has somehow lifted the American nuclear defence plans and intends to sell them. The adventure will take you globe-trotting and, to be fair, the arcade portions are billed as shoot-outs. The remainder of the game follows a classic adventure pattern and a great deal of ingenuity and thought is required even to reach the first sudden death exercise.

You will need some understanding of map-work, sociability to obtain information, and plenty of time to figure it out. All the usual adventure facilities and commands are included, though it is not the complex kind of adventure in which speech is possible. Most of the characters are passive and do not interact in Hobbit or Valhalla style. If the test of an adventure is that you have to keep trying, The Atlas Assignment from Virgin Games will suit you.


Gilbert Factor7/10
Transcript by Chris Bourne

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