REVIEWS COURTESY OF ZXSR

Cricket
by David Owen, T.J. Owen
T.J. Owen
1983
Crash Issue 7, Aug 1984   page(s) 13,14

With the summer season well under way, we thought we would take a look at two games on the subject of cricket. The noble English institution has been covered before by games for the Spectrum but these two are new.

Producer: T.J. Owen
Memory Required: 48K
Retail Price: £6.95
Author: David Owen

Of the two games Howzat comes in the more professional looking packaging with a full colour insert containing two pages of brief notes. Cricket has a yellow card insert with a line drawing on it and no instructions, but is accompanied by a large booklet containing playing instructions and many details on playing cricket in general.

In keeping with its packaging, Cricket is the less sophisticated program, although it has plenty of options, allowing play against 18 county sides. Howzat allows play against or selection from 17 county sides and 7 Test squads. Both games allow the player to select his own side and name them. In simulations of this sort, a printer is very useful - almost essential in the case of Cricket, and both games allow this facility.

CRICKET

On completion of loading you are asked to put CAPS LOCK on, as the program only accepts input in capitals. This seems a little primitive these days. You are also asked to type in '1' if using a printer, but there is no screen prompt to tell you anything else, although ENTER moves things along. A 12-option menu allows you to select a team, load or save one, play a county side, play another invented team and several other things like change the Over limit. Selecting your own team means typing in the name of 16 players, they are then given their various qualities and strengths and when playing another team or county side you may select which 11 to choose.

Cricket offers a pitch analysis before taking the toss and informing you who has won. If it is you, you may elect to bat first or bowl. The game is non-visual - you select how many balls the game is to continue for, and the computer reports on each ball. When the number of balls selected for play are over it is possible to see the scoreboard and partnership details.

HOWZAT

Howzat is a graphics type game, which shows you the field and the position of the fielders, batsmen etc. In this respect it resembles CRL's Test Match. As the player you may select the bowler and set or change your field positions, moving them via the keyboard. Two games are provided for, one day cricket or a first class match. You may select a team from the options provided or create your own. The selected team is then displayed with the standard players and rest of squad, from which you may select the players you want. When this is done, the players' strengths in batting and bowling are displayed, but the skill factors may be altered if so wished.

When the toss has been decided, the field appears. Using the cursor keys it is possible to place a cursor over any player and move him to a new position. Between each ball it is possible to reset the field or see the scoreboard. Pressing the 'B' key results in the bowler running up and bowling. The stroke is taken automatically and the batsmen asked if they want to run or not.


This is another rather involved simulation. Don't worry over long delays - the prog is in Basic and these things happen. The game has no direct user involvement and there is no visible play, only screen messages. This left me rather cold. Such games should contain more user involvement - surely the idea of a game is for the player to get involved.


Cricket got off to a bad start - not many prompts informing the player what was happening. If a wrong input is entered the program crashes. Watching a TV screen with comments on what's happening in the game is just not cricket, and there are better such games on the market.


The instruction booklet is quite lovingly done, but the game seems less so. It's very primitive programming which asks you to engage CAPS LOCK for input and expects you to wait ages for a response. Whilst I can believe that cricket fans may get fun from team selection and getting to know how the players 'work out', I can't believe that even the most ardent fan will enjoy sitting back watching a string of repetitive comments come up on screen informing him of what happened to each ball.

Use of Computer38%
GraphicsN/A
Playability25%
Getting Started78%
Addictive Qualities45%
Value For Money40%
Overall45%
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB